
I blame the BECMI Thief class for all of DnD's problems
How the BECMI Thief turned shared player ingenuity into one class's dice roll, and quietly traded D&D's player agency for character permissions.
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How the BECMI Thief turned shared player ingenuity into one class's dice roll, and quietly traded D&D's player agency for character permissions.

Solo TTRPG play has been part of the hobby since the 1970s, serving as practice space, a creative engine with oracles, and now evolving with AI.

I built an interactive KCD2 alchemy tool to manage recipes and reflect on how modern TTRPG design has diminished meaningful crafting and earned progression.

Reject the win-lose mindset and celebrate diverse TTRPG playstyles; curiosity over gatekeeping turns debate into discovery and keeps the hobby welcoming.

Reflecting on Tim Cain and Gary Gygax, this calls for empathetic, nuanced remembrance of D&D's creators over meme-fueled narratives.

5e 2024’s exception-heavy design can fuel rules debates; here’s how DMs and players can balance rulings, fun, and table expectations.

Practical guidance for crafting player-driven wartime stories: pitfalls to avoid, scenario types to run, tools to add tension, and moral nuance.

A data-driven read of Hasbro’s Q3 shows stable cash and strong margins but D&D 2024 underperformed as BG3 fades, pushing a risky digital pivot.

D&D 2024 brings Greyhawk back as the default setting, exploring its roots, politics, grittier tone, and what it means for DMs and players.

AI can streamline search, lore, prep, and tracking in tabletop play, freeing DMs and players to focus on storytelling while keeping human creativity central.