
Decoding D&D - The Enigma of Armor Class
Explains AC as an abstract defense working with HP to pace damage over time, guiding narration and design without literal blow-by-blow realism.

Explains AC as an abstract defense working with HP to pace damage over time, guiding narration and design without literal blow-by-blow realism.

HP in D&D are an abstract tool shaped by the DM to set tone and stakes, not literal wounds, evolving across editions to serve fun.

Explores how counterculture, pop icons, and early design split ghosts and psionics into two transitive realms, and how 5e streamlines that legacy.

Playtest adds Scribe Spell to handle wizard scribing, a throwback to Write, but the author argues it adds fiddly complexity without real payoff.

The latest D&D 5E errata drops racial alignment, inviting more inclusive, nuanced characters and worlds shaped by players and DMs.

An overview of popular random stat methods in 5e, their probability ranges, effects on bounded accuracy, and advice for group buy-in.

Explains correct dice averages and why character and monster health is computed differently, with examples and a simple leveling house rule.

We migrated the site to Jekyll on GitHub Pages for a faster, more accessible experience; see Lighthouse scores and DM me if you spot issues.

Analyzing 477 5e spells surfaces class save trends plus damage and condition profiles, offering guidance for vetting spells, subclasses, and encounters.

Data-driven look at monster weaknesses, resistances, immunities and save proficiencies by CR, with insights for spell choices and encounter design.