
Dungeon Design Pt5: Organic Undercroft
An organic undercroft has no center, just a wandering course with rooms hung wherever it happens to stop. It draws the best-looking maps of the four layouts and runs the hardest at the table, since players can genuinely get lost and every room pushes them further from the exit. Left alone it turns into a railroad or a very atmospheric treadmill, so this last post in the series covers what it costs, when to use it, and the draw-the-path-first trick you can try tonight.








