
Better Dungeon Design Part 2: Dense Interior
Corridors have been doing your party favors nobody asked for. Take them away and retreat becomes a gamble, noise carries three rooms over, and your torches last forever. Here's when that trade pays.
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Corridors have been doing your party favors nobody asked for. Take them away and retreat becomes a gamble, noise carries three rooms over, and your torches last forever. Here's when that trade pays.

How room spacing shapes dungeon pacing, exploration, and player decisions—and why layout should be a deliberate part of adventure design.

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Build better tables by aligning assumptions about the world and preferred play styles, then using communication, examples, and incentives to support shared fun.