
My Current 5e House Rules
A concise set of 5e tweaks and table conventions, from exhaustion and movement rulings to rest limits, feat bans, and session etiquette for smoother play.

A concise set of 5e tweaks and table conventions, from exhaustion and movement rulings to rest limits, feat bans, and session etiquette for smoother play.

Clarifies what skill challenges are, sheds 4e baggage, and offers pacing and resolution tools from the DMG and other systems to enrich 5e play.

CR 4 elevator boulder hazard for 5e triggers mid-shaft, challenging detection, lever logic, Dex saves, and Athletics with fall-risk stakes.

Practical guidance and resources for using safety and consent tools in TTRPGs, from setting baselines to gathering player feedback for respectful play.

Practical strategies for DMs to ease anxiety: seek professional support, reframe self-talk, name feelings, use bodywork and prep tools, and ask your table.

Design traps with purpose to advance plot and energize combat, using environmental challenges, skill-driven complications, and scalable DCs.

Explore a crowd-sourced list of RPG systems beyond DnD to expand your skills in narration, pacing, mechanics, and new approaches to play.

A practical look at how this 5e magazine adds a drop-in encounter, a sorcerer subclass, mounted combat options, and fresh celestials, plus tooling quibbles.

Remix this Icewind Dale side quest with an inside-job twist, a yeti-lured ambush, goblin negotiations, a haunted locale, and a secret crime-boss stinger.

RPGs ask for vulnerability, so invest in real friendship with players and your DM—chat, bond, and see the people behind characters to strengthen the table.