Misc

Site Migration Complete

Our site migration is now complete! This should mean a much better and faster experience for everyone visiting the site. You will have noticed it’s been a bit quiet around here and this has been the reason. The previous wordpress site was just too slow and solutions to make it faster were either too expensive or as difficult as switching hosts. Given this is a content oriented blog and doesn’t need a lot of scripting, I decided to switch over to building the site on Jekyll and hosting in Github Pages.
Misc

Thinking Critically on Agency

I greatly enjoyed my recent interview on the podcast, Thinking Critically: A D&D Discussion. We talk about agency in games in all it’s many forms, what agency is and isn’t, where it ends, how it’s traded, and how it interacts with game mechanics. I highly recommend the podcast for anyone running tabletop RPGs of any kind.
Misc

Imagery & Art Resources for RPG Creators

Evocative artwork and imagery is a great add to any 5e fan resource, but finding usable images can be a challenge. I aggregated this list of resources for myself to help navigate the the different resources for potentially usable artwork in RPGs. I also asked some followers on twitter for their recommendations and aggregate all of those together here. I hope you’ll find something useful to help you create more works and honor the artists who put so much work into their own creations.
Misc

Managing DM Anxiety

How to manage anxiety as a Dungeon Master (DM) in Dungeons and Dragons has got to be the most common question I see right after, “first time DM, any advice”. Naturally this makes sense, as being a DM sits at an intersection of a number of high anxiety pursuits. That is, it combines the difficulties of managing social groups, event planning, writing, as well as improvisation and performance. Additionally, you represent every enemy, obstacle, and challenge to a group of people who themselves may be feeling similar anxiety. Given this, it’s no wonder DMs ask for advice and find anxiety to be one of the major roadblocks to running a game.