Design Goals of Etherea
Yesterday, I posted some initial lore for Etherea (Ah-Ther-ee-ah), a homebrew world am interested in developing for a setting I’m creating for a new Shadowdark game. This is a personal endeavor, not intended for publication (other than on my blog here). I’m captivated by the idea of things manifesting in the world based on emotions, beliefs, etc., and the resulting chaos of magic surrounding it. The concept is akin to the Umbra from Werewolf: The Forsaken, Spren in the Stormlight Archives, or entities like the creature in the Babadook that manifests from fear or unfulfilled wishes.