
Origins of the Astral and Ethereal Planes in D&D
Explores how counterculture, pop icons, and early design split ghosts and psionics into two transitive realms, and how 5e streamlines that legacy.

Explores how counterculture, pop icons, and early design split ghosts and psionics into two transitive realms, and how 5e streamlines that legacy.

Outlines a Shadowdark homebrew where belief shapes reality, with lore-driven monsters, risky magic, and evolving hooks for adventures and towns.

After the Echofall shattered Etherea, emotions spawn Echoforms from the Umbraweave as Weavers and the faithful vie amid perilous ruins and volatile magic.

Add lasting injuries to DnD 5e for higher stakes and strategy, with levels affecting rolls, recovery checks, class perks, and magic-based healing.

Playtest adds Scribe Spell to handle wizard scribing, a throwback to Write, but the author argues it adds fiddly complexity without real payoff.

A streamlined injury system for 5e applies level-based penalties to rolls and save DCs, with rest, medicine, and magic for recovery plus DM guidance.

The latest D&D 5E errata drops racial alignment, inviting more inclusive, nuanced characters and worlds shaped by players and DMs.

Add a tavern darts mini-game to your D&D sessions using two d20s for segment and ring, with ranged attack bonus to tweak rolls and score doubles and bulls.

An overview of popular random stat methods in 5e, their probability ranges, effects on bounded accuracy, and advice for group buy-in.

Turn overland travel into engaging play with clear roles—Forage, Guide, Scout, and Ward—plus terrain DCs, party synergies, and encounter-focused pacing.