
Thoughts on the First Issue of Arcadia
A practical look at how this 5e magazine adds a drop-in encounter, a sorcerer subclass, mounted combat options, and fresh celestials, plus tooling quibbles.

A practical look at how this 5e magazine adds a drop-in encounter, a sorcerer subclass, mounted combat options, and fresh celestials, plus tooling quibbles.

Elitist Waterdeep-educated magnate in Bryn Shander runs salvage and crimes for the Chardalyn Syndicate, sabotaging rivals with goblins to seize the speakership.

Introduce volatile planar cold zones in Icewind Dale with triggers and a d100 table of chilling effects to reshape rests, spells, and encounters.

A DM shares plans for a series of practical remixes, showing how to tweak Icewind Dale’s 5e adventure for pacing, balance, and table needs.

A d100 table of vocal descriptors to inspire varied NPC portrayals and help DMs note and reuse consistent speech styles during play.

A stoic, scarred sled dog trainer and secret Harper leader in Bryn Shander, she speaks little, uses dogs and messengers, and fiercely shields her agents.

Snowy campsite battlemap for Rime of the Frostmaiden: a 25x25 grid at 5 ft per 100 px, ideal for random encounters and quick drop-in play.

Decrepit roadside brewery turned ad hoc library battlemap, with a damp, coughing halfling keeper and research granting advantage on local lore checks.

A large hilltop ruined manor battlemap for a prequel one-shot to Lost Mines of Phandelver, created in DungeonDraft and sized for extended play.

Custom DungeonDraft battlemap for Rime of the Frostmaiden: a Horizon Walker's tomb besieged by a barbarian cult with sentries, a camp, and hidden leaders.