
Narrative Landscapes - More Engaging TTRPG Travel
Transform travel by treating geography as a character, embedding hooks and implied encounters that spark curiosity and player-driven choices.
Transform travel by treating geography as a character, embedding hooks and implied encounters that spark curiosity and player-driven choices.
Explains AC as an abstract defense working with HP to pace damage over time, guiding narration and design without literal blow-by-blow realism.
HP in D&D are an abstract tool shaped by the DM to set tone and stakes, not literal wounds, evolving across editions to serve fun.
Advocates experience points over milestones, tying growth to player actions, pacing adventures, rewarding exploration and roleplay, and preserving memories.
The latest D&D 5E errata drops racial alignment, inviting more inclusive, nuanced characters and worlds shaped by players and DMs.
Advice for DMs on embracing failure as a tool in 5e, avoiding stalled plots, and using techniques like success-at-cost to keep play dynamic.
An insightful discussion on player and GM agency, misconceptions, trade-offs, mechanics, and the role of trust in shaping richer TTRPG experiences.
Practical guidance and resources for using safety and consent tools in TTRPGs, from setting baselines to gathering player feedback for respectful play.
Practical strategies for DMs to ease anxiety: seek professional support, reframe self-talk, name feelings, use bodywork and prep tools, and ask your table.
RPGs ask for vulnerability, so invest in real friendship with players and your DM—chat, bond, and see the people behind characters to strengthen the table.