
Monster Resistance Totals in 5e
Data-driven look at monster weaknesses, resistances, immunities and save proficiencies by CR, with insights for spell choices and encounter design.
Data-driven look at monster weaknesses, resistances, immunities and save proficiencies by CR, with insights for spell choices and encounter design.
A parsed survey of 799 5e monster stat blocks reveals which tongues appear most, from Common and Draconic to Telepathy and obscure oddities.
Clarifies 5e surprise: no surprise round, treat unaware vs unready distinctly, use situational checks, roll initiative normally, and keep combat flowing.
Curated links to stock art, free repositories, portfolio sites, and licensing guides for using imagery in RPG projects, with 5e/WotC policy highlights
House rules for D&D 5e make mounted play dynamic: training levels, riding vs war mounts, shared initiative, bonding, bolting, bucking, and equipment.
Analysis of 5e XP pacing shows leveling slows then accelerates after 10th level, speeding tier 3–4 play and demanding adjusted encounter design and expectations.
A simple system scores social encounters by stakes and change, maps them to CR vs party level, and awards shared XP to encourage noncombat play.
Streamline 5e item crafting with recipe tracking, simple foraging and harvesting checks, and CR-themed major ingredients that create proactive hooks.
A concise set of 5e tweaks and table conventions, from exhaustion and movement rulings to rest limits, feat bans, and session etiquette for smoother play.
Clarifies what skill challenges are, sheds 4e baggage, and offers pacing and resolution tools from the DMG and other systems to enrich 5e play.