
•5 min read
IBO Devlog: Locks, Ranges, and Revamps
Lockpicking, ranged combat simplification, grapple redesign, and a dev environment rebuild in the latest Iron, Blood & Omens devlog.
2 posts found

Lockpicking, ranged combat simplification, grapple redesign, and a dev environment rebuild in the latest Iron, Blood & Omens devlog.

I've always wanted to build a MUD. After 30 years as a software engineer, AI coding tools finally closed the gap between skillset and available time. This is the first dev log for Iron, Blood & Omens, a gritty text-based RPG built on a custom engine and a game system of my own design.